Wednesday, November 11, 2026 · 6:30 PM
Building 32, 32 Vassar Street, Cambridge, MA
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Join MIT Game Lab for Boston Postmortem’s November gathering, where Joe Fielder, Principal Narrative Designer at Obsidian Entertainment, breaks down how story systems work in series like *The Outer Worlds* and *Fallout*—and how those narrative pieces plug directly into gameplay. The session starts with casual mingling, moves into his talk, then opens up for Q&A, with an optional post-event hangout for anyone who wants to keep the conversation going.